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Geek Treasures

[Grade C] Wizard

[Grade C] Wizard

Regular price $10.00 AUD
Regular price $19.95 AUD Sale price $10.00 AUD
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A new board game, an imperfect box, a perfect price!

We rescue brand new Board Games with damaged boxes to save them from destruction, and together we're reducing waste in the world! The games components are all complete and in good condition - we make sure of that! Only our board games boxes (or shrink wrap) sometimes have dents and scratches. 

This means you get a brand new game at a bargain while saving the planet, what's not to like?

How damaged are our games? Check which "grade" has been given to our games (A to D) and check our FAQ page for a detailed description.

❤❤❤❤ We can either ship your order, or you can pick-up in person in the Adelaide Hills (SA). Make sure to choose the right option for you!

For the shipping option: PLEASE MAKE SURE YOUR ADDRESS IS CORRECT BEFORE SUBMITTING YOUR ORDER. Don't forget to add your email address for tracking details! We ship our orders between Monday 8am - Thursday 4pm ACDT (Adelaide time). We aim to process your orders as quickly as possible but we are NOT responsible for delays in the delivery of your package by the mail service.

For the pick-up option: we will contact you by email with a pick up address. ❤❤❤❤

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Product Description:

The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).

Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.

The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.

After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.

After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.

A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.

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