PLEASE NOTE:
We rescue damaged Board Games and save them from destruction, and together we're reducing waste in the world! The games components are all complete and in good condition - we make sure of that - and this also means our board games boxes (or shrinkwrap) sometimes have small dents and scratches (only the boxes have small damages). You can see these in the pictures. This means you get a new game at a bargain and we save the planet, what's not to like?
Shipping: We ship our orders between Monday 8am - Thursday 4pm.
❤❤❤❤ PLEASE MAKE SURE YOUR ADDRESS IS CORRECT BEFORE SUBMITTING YOUR ORDER. Don't forget to add your email address for tracking details!
For pick up orders: we will contact you by email with a pick up address. ❤❤❤❤
We aim to process your orders as quickly as possible but we are NOT responsible for delays in the delivery of your package by the mail service.
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Product Description:
In the year 2213, the world order — as it had been known for a century and a half — came to an abrupt end over a 19 day war. The bombs started falling on the third day, and by the 19th day ninety-nine percent of the earth’s population was dead or would be soon. Wars and conflicts had raged now and again for decades prior, populations rising up, and the global government seeking to quell the conflict and maintain the status quo. But in the most recent five year period, the conflicts escalated rapidly, and the world order began to come apart—leaders became scared and trigger fingers twitchy. No one knows who pressed the button first, and in the harsh realities of the world that followed, no one cared. What mattered was surviving and, if possible, rebuilding.
Each turn, players will draft and simultaneously play a card from their hand ("pack") to indicate their action for the turn. This may be moving citizens or airships to explore or expand around the modular board, building structures, researching technology, initiating conflict, producing or gathering resources, and abating radiation. All of these things can earn you points in different ways. If you cannot store resources, they are left on the ground and are available for anyone present to use. Each card has an action and a lesser version of another action, so you're never stuck being entirely unable to do a particular thing, and you can also store cards for future.
Once all actions are complete, hands are passed to the next player and a new card is added to each one. If a "Winter" card is added, it is discarded and replaced, and the game timer advances. As the game timer advances, both expected events (spread of radiation, combat, feeding your citizens) and unexpected events may occur. When the Winter track reaches the end, the game is over, and points are scored.
